AI Insights · Timothy · January 2022
Top 5 Play Pass Games Performance in Denmark Q4 2021
In Q4 2021, the top 5 Play Pass games in Denmark showed varied performance trends in weekly downloads, revenue, and active users, with notable fluctuations across the board.
Throughout the fourth quarter of 2021, Denmark's top 5 Play Pass games exhibited diverse performance metrics in terms of weekly downloads, revenue, and active users. Data from Sensor Tower highlights the trends for each game.
Jigsaw Puzzles - Puzzle Games saw a peak in weekly downloads mid-October with 2.2K, maintaining a steady flow around 1.2K to 2.6K for the rest of the quarter. Weekly revenue showed fluctuations, peaking at approximately $134 in late November. The game maintained a consistent weekly active user base, ranging from 14.3K to 17K, with a slight increase towards the end of December.
Nonogram.com - Number Games experienced a steady increase in weekly downloads, peaking at 2.1K in mid-October. Weekly revenue also showed an upward trend, reaching around $101 in the last week of December. The weekly active users remained relatively stable, fluctuating between 17.7K and 20.6K throughout the quarter.
Sudoku.com - Number Games demonstrated a stable performance with weekly downloads ranging from 968 to 1.5K. Weekly revenue saw a peak at $182 in late October and maintained a range between $52 and $116 for the rest of the quarter. The game’s weekly active users showed a steady increase, reaching approximately 27K by the end of December.
LEGO® DUPLO® WORLD had notable peaks in weekly revenue, especially in late November with around $7.5K and mid-December with $8K. Weekly downloads were highest in late December at 1.6K. The weekly active users showed a gradual increase, peaking at 2.7K during the last week of December.
Touchgrind BMX 2 experienced varied performance with weekly downloads peaking at 1.6K in mid-October. Weekly revenue showed a high of approximately $530 in mid-October, maintaining a range from $78 to $401 for the rest of the quarter. The game's weekly active users saw a peak at 8.4K in mid-October, gradually declining to around 6.7K by the end of December.
For more in-depth insights and data, visit Sensor Tower.